Progression

What to Buy After the First Session

Keep plants earning, buy the next wall tier you can afford, save the plants a rebirth asks for, then take carry space before you rebuild the walls.

What to Buy After the First Session

Keep plants earning, buy the next wall tier you can afford, save the plants a rebirth asks for, then take carry space before you rebuild the walls.

After the tutorial, every system asks for cash at once. One long session used this order. It is a spending sequence from that run, not a patch note.

1. Keep cash arriving

Walls, wire, expansions, and rebirths all cost cash. The official offline line is the reason to log off with plants already placed. On top of that, air drops can pay. One drop in the session paid 10,000, one showed a 30-minute timer, and one could not be collected. Take a drop you can reach. Do not wait on one.

2. Layer walls you can pay for

Buy the next wall level when it fits, and stack it on the ring you have. Level two was early and unaffordable, level three came later, and level four was a savings goal. Level two barbed wire at 100,000 cash came after the ring existed, as an outskirts band. A cheap closed box still matters more than a single expensive piece with a hole in the line.

3. Bank a rebirth you can already feed

The early set was an apple tree, a sunflower, and 100,000 coins. The 5,000 figure near it was the payout, not the cost. The later set was a peach, a lemon, and 1,000,000 coins. Roll toward those plants and guard them. Do not rebirth because the coin number alone is met.

4. After the rebirth, carry space, then walls again

The session called carry space the first buy after a rebirth because more carry room meant more money. Then the wall stack, which the rebirth wiped, gets rebuilt. A better axe was available as another cash upgrade in that stretch. No axe numbers were shown, so it waits behind carry space and a new box.

Prices seen once

Purchase Cash in that session
Base expansion 50,000
Level two barbed wire 100,000
Early rebirth coins 100,000, plus an apple tree and a sunflower
Later rebirth coins 1,000,000, plus a peach and a lemon
One collected air drop 10,000

Shop tags can move after an update. If your shop shows a different number, use the number on your screen. The payback calculator on this site will divide a cost you type by extra cash you type. It does not know your plants' income, because that income is not published.

Check the codes page before a long save. The list is empty until a code for this experience is actually confirmed. Codes for other games will not fill the gap.

FAQ

Frequently Asked Questions

Is this the same game as Build a Base and Steal?

No. Build a Base & Steal Plants is the MILLOLL GAMES Roblox experience at place 93801483388308. You roll and steal plants, wall a plot, and share a server of 6. Build a Base and Steal is a different experience about pets, blocks, and luck boosts. Codes, pets, and events from that game do not transfer here.

Can I play with friends?

The official description says co-op is available and invites you to play with friends. The experience server size is 6, counting everyone in that server. A full server has no open slot for another friend. VIP server creation is turned off on the experience record.

Are there working codes right now?

No code string has been confirmed for this plant experience, and the in-game code box has not been located. Do not redeem codes published for other similarly named Roblox games.

Do I earn cash while I am offline?

The developer lists earning money while you are away as a feature. The description does not give a rate, a cap, or how the cash is delivered when you return. Leave plants placed inside a defended plot before you log off, and do not plan around a fixed offline payout.

What should a new player do first?

Place the three tutorial walls as a closed box around the plot, roll a plant, and put that plant inside your own base. Leave yourself a way back in by removing a wall section. Spend the next cash on a wall tier you can actually afford.