The developer says you earn money while you are away. The amount, the cap, and the way the cash arrives when you log back in are not in the description.
What is confirmed
The official description, from MILLOLL GAMES, lists "Earn money while you're away!" next to rolling, building, stealing, and pets. Offline cash is a stated feature.
The same description does not say:
- how much cash you earn per minute or per hour
- whether there is a cap or a time limit
- whether every plant pays, or only some
- whether the base itself pays anything with an empty plot
- how the balance is delivered on your next join
A plant that "keeps paying while you are away" is how one session described a lucky roll. Treat that as a lead, not as a per-plant table. Do not budget a fixed offline income.
What to do before you leave
- Place plants on the plot before you quit. An empty plot has nothing the session lead would point at as an earner.
- Keep the best plants inside walls. Raiders want the plants that matter while you are gone. Height and wire buy time. They are not a lock.
- Spend the cash you find on return on the next wall tier, a roll, or a rebirth you can already meet. Offline cash is a recovery fund after a raid, not a score to leave sitting there.
Air drops are a separate, uneven pile
Air drops are not the offline feature. In one session they appeared on a timer, one of them with 30 minutes showing, and a collected drop paid 10,000 cash. Another drop could not be collected when the player reached it. Grab one if you are there and it lets you. Do not plan a build around the next drop.
If a later update publishes rates, the updates page is where that change belongs. Until then, the honest plan is placed plants, a closed box, and no invented number.
