Progression

Offline Earnings and Air Drops

The game promises cash while you are away and does not publish the rate. Leave plants placed inside a defended plot, and treat air drops as a bonus you might miss.

Offline Earnings and Air Drops

The game promises cash while you are away and does not publish the rate. Leave plants placed inside a defended plot, and treat air drops as a bonus you might miss.

The developer says you earn money while you are away. The amount, the cap, and the way the cash arrives when you log back in are not in the description.

What is confirmed

The official description, from MILLOLL GAMES, lists "Earn money while you're away!" next to rolling, building, stealing, and pets. Offline cash is a stated feature.

The same description does not say:

  • how much cash you earn per minute or per hour
  • whether there is a cap or a time limit
  • whether every plant pays, or only some
  • whether the base itself pays anything with an empty plot
  • how the balance is delivered on your next join

A plant that "keeps paying while you are away" is how one session described a lucky roll. Treat that as a lead, not as a per-plant table. Do not budget a fixed offline income.

What to do before you leave

  1. Place plants on the plot before you quit. An empty plot has nothing the session lead would point at as an earner.
  2. Keep the best plants inside walls. Raiders want the plants that matter while you are gone. Height and wire buy time. They are not a lock.
  3. Spend the cash you find on return on the next wall tier, a roll, or a rebirth you can already meet. Offline cash is a recovery fund after a raid, not a score to leave sitting there.

Air drops are a separate, uneven pile

Air drops are not the offline feature. In one session they appeared on a timer, one of them with 30 minutes showing, and a collected drop paid 10,000 cash. Another drop could not be collected when the player reached it. Grab one if you are there and it lets you. Do not plan a build around the next drop.

If a later update publishes rates, the updates page is where that change belongs. Until then, the honest plan is placed plants, a closed box, and no invented number.

FAQ

Frequently Asked Questions

Is this the same game as Build a Base and Steal?

No. Build a Base & Steal Plants is the MILLOLL GAMES Roblox experience at place 93801483388308. You roll and steal plants, wall a plot, and share a server of 6. Build a Base and Steal is a different experience about pets, blocks, and luck boosts. Codes, pets, and events from that game do not transfer here.

Can I play with friends?

The official description says co-op is available and invites you to play with friends. The experience server size is 6, counting everyone in that server. A full server has no open slot for another friend. VIP server creation is turned off on the experience record.

Are there working codes right now?

No code string has been confirmed for this plant experience, and the in-game code box has not been located. Do not redeem codes published for other similarly named Roblox games.

Do I earn cash while I am offline?

The developer lists earning money while you are away as a feature. The description does not give a rate, a cap, or how the cash is delivered when you return. Leave plants placed inside a defended plot before you log off, and do not plan around a fixed offline payout.

What should a new player do first?

Place the three tutorial walls as a closed box around the plot, roll a plant, and put that plant inside your own base. Leave yourself a way back in by removing a wall section. Spend the next cash on a wall tier you can actually afford.